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INI File | 1998-12-15 | 6.6 KB | 373 lines |
- [CoscbwfpAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=47
- Movement0=attack
- Movement1=away
- Movement2=back
- Movement3=backJump
- Movement4=backJumpEnd
- Movement5=backJumpHold
- Movement6=crash
- Movement7=die
- Movement8=draw
- Movement9=fallback
- Movement10=fallfwd
- Movement11=jump
- Movement12=JumpEnd
- Movement13=JumpHold
- Movement14=left
- Movement15=magicReact
- Movement16=out
- Movement17=pullunder
- Movement18=react
- Movement19=reactback
- Movement20=right
- Movement21=run
- Movement22=runJump
- Movement23=runJumpHold
- Movement24=slam
- Movement25=stop
- Movement26=walk
- Movement27=waterrun
- Movement28=waterwalk
- Movement29=teleportdown
- Movement30=teleportup
- Movement31=jumprun
- Movement32=jumpstop
- Movement33=runstopleft
- Movement34=runstopright
- Movement35=runwaterrun
- Movement36=stoprun
- Movement37=stoprunstop
- Movement38=stopwalk
- Movement39=stopwalkstop
- Movement40=stopwaterrun
- Movement41=stopwaterwalk
- Movement42=walkstopleft
- Movement43=walkstopright
- Movement44=walkwaterwalk
- Movement45=waterrunrun
- Movement46=waterwalkwalk
-
- nRequiredLoops=29
- nSpecificLoops=2
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=11
- loop=Fp_b1atk.kqs Fp_b1atk 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.272727 do
- nTransition=0
-
- [movement1]
- frames1=15
- loop=Fp_b1sth.kqs Fp_b1sth 0.000000 1.0 0 0
- nCue=1
- cue0=0.133333 playsound weapon.aud
- nTransition=0
-
- [movement2]
- frames2=18
- loop=fp_B1wlk.KQS fp_B1wlk 0.000000 -1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement3]
- frames3=21
- loop=fp_B1bjp.KQS fp_B1bjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.095238 playsound jump.aud
- nTransition=0
-
- [movement4]
- frames4=9
- loop=fp_B1bst.KQS fp_B1bst 0.000000 1.0 0 0
- nCue=2
- cue0=0.555556 footstep
- cue1=0.777778 footstep
- nTransition=0
-
- [movement5]
- frames5=3
- loop=fp_b1bhd.KQS fp_b1bhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement6]
- frames6=4
- loop=fp_B1csh.KQS fp_B1csh 0.000000 1.0 0 0
- nCue=1
- cue0=0.250000 playsound crash.aud
- nTransition=0
-
- [movement7]
- frames7=31
- loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement8]
- frames8=15
- loop=Fp_b1sth.kqs Fp_b1sth 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement9]
- frames9=31
- loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement10]
- frames10=31
- loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement11]
- frames11=21
- loop=fp_B1jmp.KQS fp_B1jmp 0.000000 1.0 0 0
- nCue=1
- cue0=0.142857 playsound jump.aud
- nTransition=0
-
- [movement12]
- frames12=5
- loop=fp_b1jst.kqs fp_b1jst 0.000000 1.0 0 0
- nCue=2
- cue0=0.600000 footstep
- cue1=0.800000 footstep
- nTransition=0
-
- [movement13]
- frames13=3
- loop=fp_b1jhd.KQS fp_b1jhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement14]
- frames14=9
- loop=fp_B1piv.KQS fp_B1piv 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement15]
- frames15=46
- loop=fp_B1wpr.KQS fp_B1wpr 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement16]
- frames16=15
- loop=Fp_b1drw.kqs Fp_b1drw 0.000000 1.0 0 0
- nCue=1
- cue0=0.066667 playsound weapon.aud
- nTransition=0
-
- [movement17]
- frames17=13
- loop=fp_B1rct.KQS fp_B1rct 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement18]
- frames18=13
- loop=fp_B1rct.KQS fp_B1rct 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement19]
- frames19=30
- loop=fp_B1rbk.KQS fp_B1rbk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement20]
- frames20=9
- loop=fp_B1piv.KQS fp_B1piv 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement21]
- frames21=15
- loop=fp_B1run.KQS fp_B1run 0.000000 1.0 1 1
- nCue=2
- cue0=0.933333 footstep
- cue1=0.466667 footstep
- nTransition=0
-
- [movement22]
- frames22=16
- loop=fp_B1rjp.KQS fp_B1rjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.250000 playsound jump.aud
- nTransition=0
-
- [movement23]
- frames23=3
- loop=fp_b1rhd.KQS fp_b1rhd 0.000000 1.0 1 1
- nCue=0
- nTransition=2
- transition0=-1 run 0.000000 jumprun
- ;toFrames0=15
- transition1=-1 stop 0.000000 jumpstop
- ;toFrames1=31
-
- [movement24]
- frames24=31
- loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement25]
- frames25=31
- loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement26]
- frames26=18
- loop=fp_B1wlk.KQS fp_B1wlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement27]
- frames27=19
- loop=fp_B1srn.KQS fp_B1srn 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.526316 footstep
- nTransition=0
-
- [movement28]
- frames28=25
- loop=fp_B1swk.KQS fp_B1swk 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.520000 footstep
- nTransition=0
-
- ;Specific Animations-------------------------------------------------------
- [movement29]
- frames29=21
- loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement30]
- frames30=22
- loop=c_xport.kqs c_xport 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- ;Transition Animations-----------------------------------------------------
- [movement31]
- frames31=5
- loop=fp_b1rst.KQS fp_b1rst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement32]
- frames32=5
- loop=fp_b1rst.KQS fp_b1rst 0.000000 1.0 0 0
- nCue=2
- cue0=0.600000 footstep
- cue1=0.800000 footstep
- nTransition=0
-
- [movement33]
- frames33=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement34]
- frames34=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement35]
- frames35=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement36]
- frames36=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement37]
- frames37=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement38]
- frames38=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement39]
- frames39=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement41]
- frames41=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement42]
- frames42=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement43]
- frames43=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement44]
- frames44=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement45]
- frames45=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement46]
- frames46=1
- loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-