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/ Komputer for Alle 1999 #8 / 1999 CD 8 (black).iso / maskdemo / DATA1.CAB / Program_Executable_Files / Game / KQ / COSCBWFP.ANM < prev    next >
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INI File  |  1998-12-15  |  6.6 KB  |  373 lines

  1. [CoscbwfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=47
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=back
  11. Movement3=backJump
  12. Movement4=backJumpEnd
  13. Movement5=backJumpHold
  14. Movement6=crash
  15. Movement7=die
  16. Movement8=draw
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=JumpEnd
  21. Movement13=JumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=pullunder
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpHold
  32. Movement24=slam
  33. Movement25=stop
  34. Movement26=walk
  35. Movement27=waterrun
  36. Movement28=waterwalk
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=jumprun
  40. Movement32=jumpstop
  41. Movement33=runstopleft
  42. Movement34=runstopright
  43. Movement35=runwaterrun
  44. Movement36=stoprun
  45. Movement37=stoprunstop
  46. Movement38=stopwalk
  47. Movement39=stopwalkstop
  48. Movement40=stopwaterrun
  49. Movement41=stopwaterwalk
  50. Movement42=walkstopleft
  51. Movement43=walkstopright
  52. Movement44=walkwaterwalk
  53. Movement45=waterrunrun
  54. Movement46=waterwalkwalk
  55.  
  56. nRequiredLoops=29
  57. nSpecificLoops=2
  58. nTransitionLoops=16
  59.  
  60. ;Required Animations-------------------------------------------------------
  61. [movement0]
  62. frames0=11
  63. loop=Fp_b1atk.kqs Fp_b1atk 0.000000 1.0 0 0
  64. nCue=2
  65. cue0=0.000000 playsound crossbow.aud
  66. cue1=0.272727 do 
  67. nTransition=0
  68.  
  69. [movement1]
  70. frames1=15
  71. loop=Fp_b1sth.kqs Fp_b1sth 0.000000 1.0 0 0
  72. nCue=1
  73. cue0=0.133333 playsound weapon.aud
  74. nTransition=0
  75.  
  76. [movement2]
  77. frames2=18
  78. loop=fp_B1wlk.KQS fp_B1wlk 0.000000 -1.0 1 1
  79. nCue=2
  80. cue0=0.944444 footstep
  81. cue1=0.444444 footstep
  82. nTransition=0
  83.  
  84. [movement3]
  85. frames3=21
  86. loop=fp_B1bjp.KQS fp_B1bjp 0.000000 1.0 0 0
  87. nCue=1
  88. cue0=0.095238 playsound jump.aud
  89. nTransition=0
  90.  
  91. [movement4]
  92. frames4=9
  93. loop=fp_B1bst.KQS fp_B1bst 0.000000 1.0 0 0
  94. nCue=2
  95. cue0=0.555556 footstep
  96. cue1=0.777778 footstep
  97. nTransition=0
  98.  
  99. [movement5]
  100. frames5=3
  101. loop=fp_b1bhd.KQS fp_b1bhd 0.000000 1.0 1 1
  102. nCue=0
  103. nTransition=0
  104.  
  105. [movement6]
  106. frames6=4
  107. loop=fp_B1csh.KQS fp_B1csh 0.000000 1.0 0 0
  108. nCue=1
  109. cue0=0.250000 playsound crash.aud
  110. nTransition=0
  111.  
  112. [movement7]
  113. frames7=31
  114. loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 1 1
  115. nCue=0
  116. nTransition=0
  117.  
  118. [movement8]
  119. frames8=15
  120. loop=Fp_b1sth.kqs Fp_b1sth 0.000000 1.0 0 0
  121. nCue=0
  122. nTransition=0
  123.  
  124. [movement9]
  125. frames9=31
  126. loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 0 0
  127. nCue=0
  128. nTransition=0
  129.  
  130. [movement10]
  131. frames10=31
  132. loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 0 0
  133. nCue=0
  134. nTransition=0
  135.  
  136. [movement11]
  137. frames11=21
  138. loop=fp_B1jmp.KQS fp_B1jmp 0.000000 1.0 0 0
  139. nCue=1
  140. cue0=0.142857 playsound jump.aud
  141. nTransition=0
  142.  
  143. [movement12]
  144. frames12=5
  145. loop=fp_b1jst.kqs fp_b1jst 0.000000 1.0 0 0
  146. nCue=2
  147. cue0=0.600000 footstep
  148. cue1=0.800000 footstep
  149. nTransition=0
  150.  
  151. [movement13]
  152. frames13=3
  153. loop=fp_b1jhd.KQS fp_b1jhd 0.000000 1.0 1 1
  154. nCue=0
  155. nTransition=0
  156.  
  157. [movement14]
  158. frames14=9
  159. loop=fp_B1piv.KQS fp_B1piv 0.000000 1.0 1 1
  160. nCue=0
  161. nTransition=0
  162.  
  163. [movement15]
  164. frames15=46
  165. loop=fp_B1wpr.KQS fp_B1wpr 0.000000 1.0 0 0
  166. nCue=0
  167. nTransition=0
  168.  
  169. [movement16]
  170. frames16=15
  171. loop=Fp_b1drw.kqs Fp_b1drw 0.000000 1.0 0 0
  172. nCue=1
  173. cue0=0.066667 playsound weapon.aud
  174. nTransition=0
  175.  
  176. [movement17]
  177. frames17=13
  178. loop=fp_B1rct.KQS fp_B1rct 0.000000 1.0 0 0
  179. nCue=0
  180. nTransition=0
  181.  
  182. [movement18]
  183. frames18=13
  184. loop=fp_B1rct.KQS fp_B1rct 0.000000 1.0 0 0
  185. nCue=0
  186. nTransition=0
  187.  
  188. [movement19]
  189. frames19=30
  190. loop=fp_B1rbk.KQS fp_B1rbk 0.000000 1.0 0 0
  191. nCue=0
  192. nTransition=0
  193.  
  194. [movement20]
  195. frames20=9
  196. loop=fp_B1piv.KQS fp_B1piv 0.000000 1.0 1 1
  197. nCue=0
  198. nTransition=0
  199.  
  200. [movement21]
  201. frames21=15
  202. loop=fp_B1run.KQS fp_B1run 0.000000 1.0 1 1
  203. nCue=2
  204. cue0=0.933333 footstep
  205. cue1=0.466667 footstep
  206. nTransition=0
  207.  
  208. [movement22]
  209. frames22=16
  210. loop=fp_B1rjp.KQS fp_B1rjp 0.000000 1.0 0 0
  211. nCue=1
  212. cue0=0.250000 playsound jump.aud
  213. nTransition=0
  214.  
  215. [movement23]
  216. frames23=3
  217. loop=fp_b1rhd.KQS fp_b1rhd 0.000000 1.0 1 1
  218. nCue=0
  219. nTransition=2
  220. transition0=-1 run 0.000000 jumprun
  221. ;toFrames0=15
  222. transition1=-1 stop 0.000000 jumpstop
  223. ;toFrames1=31
  224.  
  225. [movement24]
  226. frames24=31
  227. loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 1 1
  228. nCue=0
  229. nTransition=0
  230.  
  231. [movement25]
  232. frames25=31
  233. loop=fp_B1stp.KQS fp_B1stp 0.000000 1.0 1 1
  234. nCue=0
  235. nTransition=0
  236.  
  237. [movement26]
  238. frames26=18
  239. loop=fp_B1wlk.KQS fp_B1wlk 0.000000 1.0 1 1
  240. nCue=2
  241. cue0=0.944444 footstep
  242. cue1=0.444444 footstep
  243. nTransition=0
  244.  
  245. [movement27]
  246. frames27=19
  247. loop=fp_B1srn.KQS fp_B1srn 0.000000 1.0 1 1
  248. nCue=2
  249. cue0=0.000000 footstep
  250. cue1=0.526316 footstep
  251. nTransition=0
  252.  
  253. [movement28]
  254. frames28=25
  255. loop=fp_B1swk.KQS fp_B1swk 0.000000 1.0 1 1
  256. nCue=2
  257. cue0=0.000000 footstep
  258. cue1=0.520000 footstep
  259. nTransition=0
  260.  
  261. ;Specific Animations-------------------------------------------------------
  262. [movement29]
  263. frames29=21
  264. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  265. nCue=0
  266. nTransition=0
  267.  
  268. [movement30]
  269. frames30=22
  270. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  271. nCue=0
  272. nTransition=0
  273.  
  274. ;Transition Animations-----------------------------------------------------
  275. [movement31]
  276. frames31=5
  277. loop=fp_b1rst.KQS fp_b1rst 0.000000 1.0 0 0
  278. nCue=0
  279. nTransition=0
  280.  
  281. [movement32]
  282. frames32=5
  283. loop=fp_b1rst.KQS fp_b1rst 0.000000 1.0 0 0
  284. nCue=2
  285. cue0=0.600000 footstep
  286. cue1=0.800000 footstep
  287. nTransition=0
  288.  
  289. [movement33]
  290. frames33=1
  291. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  292. nCue=0
  293. nTransition=0
  294.  
  295. [movement34]
  296. frames34=1
  297. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  298. nCue=0
  299. nTransition=0
  300.  
  301. [movement35]
  302. frames35=1
  303. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  304. nCue=0
  305. nTransition=0
  306.  
  307. [movement36]
  308. frames36=1
  309. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  310. nCue=0
  311. nTransition=0
  312.  
  313. [movement37]
  314. frames37=1
  315. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  316. nCue=0
  317. nTransition=0
  318.  
  319. [movement38]
  320. frames38=1
  321. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  322. nCue=0
  323. nTransition=0
  324.  
  325. [movement39]
  326. frames39=1
  327. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  328. nCue=0
  329. nTransition=0
  330.  
  331. [movement40]
  332. frames40=1
  333. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  334. nCue=0
  335. nTransition=0
  336.  
  337. [movement41]
  338. frames41=1
  339. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  340. nCue=0
  341. nTransition=0
  342.  
  343. [movement42]
  344. frames42=1
  345. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  346. nCue=0
  347. nTransition=0
  348.  
  349. [movement43]
  350. frames43=1
  351. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  352. nCue=0
  353. nTransition=0
  354.  
  355. [movement44]
  356. frames44=1
  357. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  358. nCue=0
  359. nTransition=0
  360.  
  361. [movement45]
  362. frames45=1
  363. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  364. nCue=0
  365. nTransition=0
  366.  
  367. [movement46]
  368. frames46=1
  369. loop=fp_B1st1.KQS fp_B1st1 0.000000 1.0 0 0
  370. nCue=0
  371. nTransition=0
  372.  
  373.